normal
x1.0fighting
x0.25flying
x2.0poison
x2.0ground
x0rock
x4.0bug
x0.5ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.25electric
x2.0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Ledian | ||||||
![]() | ||||||
Five Star Pokémon | No. 166 |
|
It is said that in lands with clean air, where the stars fill the sky, there live many LEDIAN. For good reason, they use the light of the stars as energy.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
Emits bizarre sound waves that may confuse the foe. |
15 | Comet Punch | normal | Physical | 18 | 85 | 15 | -- |
Repeatedly punches the foe 2 to 5 times. |
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Makes sleep pass twice as quickly.
Strengthens punch-based moves to 1.2× their power.
33 | Baton Pass | normal | Status | -- | -- | 40 | -- |
Switches out the user while keeping effects in play. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
-- | Mega Punch | normal | Physical | 80 | 85 | 20 | -- |
A strong punch thrown with incredible power. |
-- | Dynamic Punch | fighting | Physical | 100 | 50 | 5 | 100 |
Powerful and sure to cause confusion, but inaccurate. |
24 | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
51 | Agility | psychic | Status | -- | -- | 30 | -- |
Relaxes the body to sharply boost SPEED. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
An icy punch that may freeze the foe. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
An electrified punch that may paralyze the foe. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
24 | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
24 | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
-- | Swords Dance | normal | Status | -- | -- | 20 | -- |
A fighting dance that sharply raises ATTACK. |
-- | Rollout | rock | Physical | 30 | 90 | 20 | -- |
An attack lasting 5 turns with rising intensity. |
42 | Swift | normal | Special | 60 | -- | 20 | -- |
Sprays star-shaped rays that never miss. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
Copies a move used by the foe during one battle. |
60 | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A life-risking tackle that also hurts the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
A loud attack that can be used only while asleep. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
-- | Swagger | normal | Status | -- | 85 | 15 | -- |
Confuses the foe, but also sharply raises ATTACK. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Endure | normal | Status | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user’s maximum HP. |
-- | Sleep Talk | normal | Status | -- | -- | 10 | -- |
Uses an available move randomly while asleep. |