Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Noctowl
Noctowl
Owl Pokémon
No. 164
HT1.6m
WT40.8kg
Lv. 20
Level Up
⇒

Noctowl

OMEGA-RUBY

Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.

ALPHA-SAPPHIRE

Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
noctowl
--
Hypnosis
psychic
Status
--
60
20
--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9
Peck
flying
Physical
35
100
35
--
The target is jabbed with a sharply pointed beak or horn.
52
Extrasensory
psychic
Special
80
100
20
10
The user attacks with an odd, unseeable power. This may also make the target flinch.
57
Psycho Shift
psychic
Status
--
100
10
--
Using its psychic power of suggestion, the user transfers its status conditions to the target.
normal
flying

Base Stats:

HP: 100
ATT: 50
DEF: 50
SP. ATK: 86
SP. DEF: 96
SPE: 70
EVs: +2 HP
--
Foresight
normal
Status
--
--
40
--
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
22
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
37
Air Slash
flying
Special
75
95
15
30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
62
Roost
flying
Status
--
--
5
--
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
--
Sky Attack
flying
Physical
140
90
5
30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
47
Synchronoise
psychic
Special
120
100
10
--
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
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Steel Wing
steel
Physical
70
90
25
10
The target is hit with wings of steel. This may also raise the user’s Defense stat.
--
Recycle
normal
Status
--
--
10
--
The user recycles a held item that has been used in battle so it can be used again.

Abilities:

Insomnia

Prevents sleep.

Keen Eye

Prevents accuracy from being lowered.

Tinted Lens (hidden)

Doubles damage inflicted with not-very-effective moves.

hoothoot
--
Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Encounters:

13
Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
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Fly
flying
Physical
90
95
15
--
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
27
Echoed Voice
normal
Special
40
100
15
--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
--
Heat Wave
fire
Special
95
90
10
10
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
--
Hyper Voice
normal
Special
90
100
10
--
The user lets loose a horribly echoing shout with the power to inflict damage.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
--
Tailwind
flying
Status
--
--
15
--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
42
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Aerial Ace
flying
Physical
60
--
20
--
The user confounds the target with speed, then slashes. This attack never misses.
17
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x0
rock
x2.0
bug
x0.5
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x0.5
electric
x2.0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
32
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.