normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Sentret | ||||||
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Scout Pokémon | No. 161 |
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When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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31 | Follow Me | normal | Status | -- | -- | 20 | -- |
Draws attention to make foes attack only the user. |
12 | Fury Swipes | normal | Physical | 18 | 80 | 15 | -- |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
24 | Slam | normal | Physical | 80 | 75 | 20 | -- |
Slams the foe with a long tail, vine, etc. |
-- | Scratch | normal | Physical | 40 | 100 | 35 | -- |
Scratches the foe with sharp claws. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
-- | Slash | normal | Physical | 70 | 100 | 20 | -- |
Slashes with claws, etc. Has a high critical-hit ratio. |
7 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
4 | Defense Curl | normal | Status | -- | -- | 40 | -- |
Curls up to conceal weak spots and raise DEFENSE. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
49 | Amnesia | psychic | Status | -- | -- | 20 | -- |
Forgets about something and sharply raises SP. DEF. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
-- | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
-- | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
-- | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
Inflicts bad damage if used on a foe switching out. |
-- | Assist | normal | Status | -- | -- | 20 | -- |
Attacks randomly with one of the partner’s moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Ensures success fleeing from wild battles.
Prevents accuracy from being lowered.
Reveals an opponent's held item upon entering battle.
17 | Helping Hand | normal | Status | -- | -- | 20 | -- |
Boosts the power of the recipient’s moves. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
Tricks the foe into trading held items. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A life-risking tackle that also hurts the user. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user’s maximum HP. |
40 | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |