Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #160 icon spriteFeraligatr #162 icon spriteFurret →
Sentret
Sentret
Scout Pokémon
No. 161
HT80cm
WT6kg
Lv. 15
Level Up
⇒

Sentret

RUBY

When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.

SAPPHIRE

When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
sentret

Encounters:

31
Follow Me
normal
Status
--
--
20
--
Draws attention to make foes attack only the user.
furret
12
Fury Swipes
normal
Physical
18
80
15
--
Rakes the foe with sharp claws, etc., 2 to 5 times.
24
Slam
normal
Physical
80
75
20
--
Slams the foe with a long tail, vine, etc.
--
Scratch
normal
Physical
40
100
35
--
Scratches the foe with sharp claws.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
--
Slash
normal
Physical
70
100
20
--
Slashes with claws, etc. Has a high critical-hit ratio.
7
Quick Attack
normal
Physical
40
100
30
--
An extremely fast attack that always strikes first.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
4
Defense Curl
normal
Status
--
--
40
--
Curls up to conceal weak spots and raise DEFENSE.
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Cut
normal
Physical
50
95
30
--
Cuts the foe with sharp scythes, claws, etc.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Dig
ground
Physical
80
100
10
--
Digs underground the first turn and strikes next turn.
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Surf
water
Special
90
100
15
--
Creates a huge wave, then crashes it down on the foe.
49
Amnesia
psychic
Status
--
--
20
--
Forgets about something and sharply raises SP. DEF.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
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Focus Punch
fighting
Physical
150
100
20
--
A powerful loyalty attack. The user flinches if hit.
--
Focus Energy
normal
Status
--
--
30
--
Focuses power to raise the critical-hit ratio.
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Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
--
Reversal
fighting
Physical
--
100
15
--
Inflicts more damage when the user’s HP is down.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Shadow Ball
ghost
Special
80
100
15
20
Hurls a black blob that may lower the foe’s SP. DEF.
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Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
--
Pursuit
dark
Physical
40
100
20
--
Inflicts bad damage if used on a foe switching out.
--
Assist
normal
Status
--
--
20
--
Attacks randomly with one of the partner’s moves.

Base Stats:

HP: 35
ATT: 46
DEF: 34
SP. ATK: 35
SP. DEF: 45
SPE: 20
EVs: +1 ATT
normal
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.

Abilities:

Run Away

Ensures success fleeing from wild battles.

Keen Eye

Prevents accuracy from being lowered.

Frisk (hidden)

Reveals an opponent's held item upon entering battle.

17
Helping Hand
normal
Status
--
--
20
--
Boosts the power of the recipient’s moves.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
--
Trick
psychic
Status
--
100
10
--
Tricks the foe into trading held items.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
--
Double Edge
normal
Physical
120
100
15
--
A life-risking tackle that also hurts the user.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
--
Substitute
normal
Status
--
--
10
--
Creates a decoy using 1/4 of the user’s maximum HP.
40
Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.