normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Totodile | ||||||
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Big Jaw Pokémon | No. 158 |
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It is small but rough and tough. It won’t hesitate to take a bite out of anything that moves.
Its well-developed jaws are powerful and capable of crushing anything. Even its TRAINER must be careful.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Scratch | normal | Physical | 40 | 100 | 35 | -- |
Hard, pointed, and sharp claws rake the foe. |
13 | Water Gun | water | Special | 40 | 100 | 25 | -- |
The foe is struck with a lot of water expelled forcibly from the mouth. |
35 | Slash | normal | Physical | 70 | 100 | 20 | -- |
The foe is slashed with claws, etc. It has a high critical-hit ratio. |
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
52 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
A high volume of water is blasted at the foe under great pressure. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
A powerful charge attack. It can also be used to climb a waterfall. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
The user dives underwater on the first turn and strikes next turn. |
-- | Mega Punch | normal | Physical | 80 | 85 | 20 | -- |
The foe is slugged by a punch thrown with muscle-packed power. |
-- | Mud Sport | ground | Status | -- | -- | 15 | -- |
Weakens ELECTRIC- type attacks while the user is in the battle. |
-- | Dragon Claw | dragon | Physical | 80 | 100 | 15 | -- |
Sharp, huge claws hook and slash the foe quickly and with great power. |
-- | Water Sport | water | Status | -- | -- | 15 | -- |
Weakens FIRE-type attacks while the user is in the battle. |
-- | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages about for two to three turns, then becomes confused. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
7 | Rage | normal | Physical | 20 | 100 | 20 | -- |
An attack that becomes stronger each time the user is hit in battle. |
20 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The user bites with vicious fangs. It may make the foe flinch. |
43 | Screech | normal | Status | -- | 85 | 40 | -- |
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
A basic attack. It can be used to cut down thin trees and grass. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
A big wave crashes down on the foe. Can also be used for crossing water. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
An attack that is executed last. The user flinches if hit beforehand. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
An attack with a pulsing blast of water. It may also confuse the foe. |
-- | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
A gravity-fed throw that causes damage matching the user’s level. |
-- | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An ancient power is used to attack. It may also raise all the user’s stats. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The foe is struck with an icy beam. It may freeze the foe solid. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
The foe is blasted with a blizzard. It may freeze the foe solid. |
-- | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance of fighting. It sharply raises the ATTACK stat. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical hit with double the damage. |
-- | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
-- | Mega Kick | normal | Physical | 120 | 75 | 5 | -- |
The foe is attacked by a kick fired with muscle-packed power. |
27 | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens the foe with a scary face to sharply reduce its SPEED. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely fast attack against one target. It can’t be evaded. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
-- | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the foe. It may make the foe flinch. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |