normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Cyndaquil | ||||||
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Fire Mouse Pokémon | No. 155 |
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It usually stays hunched over. If it is angry or surprised, it shoots flames out of its back.
It is timid and always curls itself up in a ball. If attacked, it flares up its back for protection.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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6 | Smokescreen | normal | Status | -- | 100 | 20 | -- |
An obscuring cloud of smoke or ink reduces the foe’s accuracy. |
27 | Flame Wheel | fire | Physical | 60 | 100 | 25 | 10 |
The user makes a fiery charge at the foe. It may cause a burn. |
12 | Ember | fire | Special | 40 | 100 | 25 | 10 |
The foe is attacked with small flames. The foe may suffer a burn. |
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
-- | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages about for two to three turns, then becomes confused. |
-- | Fury Swipes | normal | Physical | 18 | 80 | 15 | -- |
The foe is raked with sharp claws or scythes two to five times. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Completely negates the foe’s efforts to heighten its ability to evade. |
-- | Howl | normal | Status | -- | -- | 40 | -- |
The user howls to raise its spirit and boost its ATTACK stat. |
-- | Crush Claw | normal | Physical | 75 | 95 | 10 | 50 |
The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
19 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An almost invisibly fast attack that is certain to strike first. |
46 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The foe is scorched with intense flames. The foe may suffer a burn. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
A basic attack. It can be used to cut down thin trees and grass. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The foe is hit with an intense flame. It may leave the target with a burn. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
An intense attack that also sharply reduces the user’s SP. ATK stat. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges, full body, into the foe. |
-- | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
A cutely executed attack that also steals the foe’s hold item. |
36 | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays that never miss are fired at all foes in battle. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely fast attack against one target. It can’t be evaded. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |