normal
x1.0fighting
x1.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Meganium | ||||||
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Herb Pokémon | No. 154 |
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MEGANIUM’s breath has the power to revive dead grass and plants. It can make them healthy again.
The aroma that rises from its petals contains a substance that calms aggressive feelings.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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15 | Poison Powder | poison | Status | -- | 75 | 35 | -- |
A cloud of toxic dust is scattered. It may poison the foe. |
23 | Synthesis | grass | Status | -- | -- | 5 | -- |
Restores the user’s HP. The amount of HP regained varies with the weather. |
-- | Razor Leaf | grass | Physical | 55 | 95 | 25 | -- |
The foe is hit with a cutting leaf. It has a high critical-hit ratio. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in a cute way, making the foe lower its ATTACK stat. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
A basic attack. It can be used to cut down thin trees and grass. |
Loading... | Bullet Seed | grass | Physical | 25 | 100 | 30 | -- |
The user shoots seeds at the foe. Two to five seeds are shot at once. |
51 | Safeguard | normal | Status | -- | -- | 25 | -- |
It protects the user’s party from all status problems for five turns. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A harsh attack that absorbs half the damage it inflicted to restore HP. |
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against major status ailments during strong sunlight.
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges, full body, into the foe. |
-- | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
41 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wall of light cuts damage from SP. ATK attacks for five turns. |
61 | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The foe is slugged at maximum power. Can also be used to move boulders. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
An earthquake that strikes all POKéMON in battle excluding the user. |
-- | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance of fighting. It sharply raises the ATTACK stat. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical hit with double the damage. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
31 | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |