Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #149 icon spriteDragonite #151 icon spriteMew →
Mewtwo
Mewtwo
Genetic Pokémon
No. 150
HT2m
WT122kg

Mewtwo

RUBY

MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON’s body, they failed to endow MEWTWO with a compassionate heart.

SAPPHIRE

MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON’s body, they failed to endow MEWTWO with a compassionate heart.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
mewtwo

Encounters:

--
Disable
normal
Status
--
100
20
--
Psychically disables one of the foe’s moves.
psychic

Base Stats:

HP: 106
ATT: 110
DEF: 90
SP. ATK: 154
SP. DEF: 90
SPE: 130
EVs: +3 SP. ATK
88
Recover
normal
Status
--
--
5
--
Recovers up to half the user’s maximum HP.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Thunder
electric
Special
110
70
10
30
A lightning attack that may cause paralysis.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.

Abilities:

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Unnerve (hidden)

Prevents opposing Pokémon from eating held Berries.

--
Confusion
psychic
Special
50
100
25
10
A psychic attack that may cause confusion.
44
Future Sight
psychic
Special
120
100
10
--
Heightens inner power to strike 2 turns later.
11
Barrier
psychic
Status
--
--
20
--
Creates a barrier that sharply raises DEFENSE.
55
Mist
ice
Status
--
--
30
--
Creates a mist that stops reduction of abilities.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
99
Safeguard
normal
Status
--
--
25
--
A mystical force prevents all status problems.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Light Screen
psychic
Status
--
--
30
--
Creates a wall of light that lowers SP. ATK damage.
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Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.
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Reflect
psychic
Status
--
--
20
--
Creates a wall of light that weakens physical attacks.
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Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
77
Amnesia
psychic
Status
--
--
20
--
Forgets about something and sharply raises SP. DEF.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
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Sandstorm
rock
Status
--
--
10
--
Causes a sandstorm that rages for several turns.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x2.0
ghost
x2.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0.5
ice
x1.0
dragon
x1.0
dark
x2.0
66
Psychic
psychic
Special
90
100
10
10
A powerful psychic attack that may lower SP. DEF.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
33
Psych Up
normal
Status
--
--
10
--
Copies the foe’s effect(s) and gives to the user.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
22
Swift
normal
Special
60
--
20
--
Sprays star-shaped rays that never miss.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Hyper Beam
normal
Special
150
90
5
--
Powerful, but leaves the user immobile the next turn.
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Hail
ice
Status
--
--
10
--
Summons a hailstorm that strikes every turn.
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Skill Swap
psychic
Status
--
--
10
--
The user swaps special abilities with the target.
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Bulk Up
fighting
Status
--
--
20
--
Bulks up the body to boost both ATTACK and DEFENSE.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Torment
dark
Status
--
100
15
--
Torments the foe and stops successive use of a move.
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Snatch
dark
Status
--
--
10
--
Steals the effects of the move the foe uses next.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
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Focus Punch
fighting
Physical
150
100
20
--
A powerful loyalty attack. The user flinches if hit.
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Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
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Shadow Ball
ghost
Special
80
100
15
20
Hurls a black blob that may lower the foe’s SP. DEF.
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Calm Mind
psychic
Status
--
--
20
--
Raises SP. ATK and SP. DEF by focusing the mind.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Taunt
dark
Status
--
100
20
--
Taunts the foe into only using attack moves.
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Aerial Ace
flying
Physical
60
--
20
--
An extremely speedy and unavoidable attack.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.