normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Snorlax | ||||||
![]() | ||||||
Sleeping Pokémon | No. 143 |
|
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that there are children who use its expansive belly as a place to play.
SNORLAX’s typical day consists of nothing more than eating and sleeping. It is such a docile POKéMON that there are children who use its expansive belly as a place to play.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Prevents poison.
Halves damage from fire and ice moves.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
15 | Belly Drum | normal | Status | -- | -- | 10 | -- |
Maximizes ATTACK while sacrificing HP. |
-- | Lick | ghost | Physical | 30 | 100 | 30 | 30 |
Licks with a long tongue to injure. May also paralyze. |
24 | Yawn | normal | Status | -- | -- | 10 | -- |
Lulls the foe into yawning, then sleeping next turn. |
37 | Block | normal | Status | -- | -- | 5 | -- |
Blocks the foe’s way to prevent escape. |
-- | Fissure | ground | Physical | -- | 30 | 5 | -- |
A one-hit KO move that drops the foe in a fissure. |
6 | Amnesia | psychic | Status | -- | -- | 20 | -- |
Forgets about something and sharply raises SP. DEF. |
10 | Defense Curl | normal | Status | -- | -- | 40 | -- |
Curls up to conceal weak spots and raise DEFENSE. |
42 | Covet | normal | Physical | 60 | 100 | 25 | -- |
Cutely begs to obtain an item held by the foe. |
46 | Rollout | rock | Physical | 30 | 90 | 20 | -- |
An attack lasting 5 turns with rising intensity. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
-- | Charm | fairy | Status | -- | 100 | 20 | -- |
Charms the foe and sharply reduces its ATTACK. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that functions differently for GHOSTS. |
19 | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
A ramming attack that may cause flinching. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
33 | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
A full-body slam that may cause paralysis. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A life-risking tackle that also hurts the user. |
51 | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
28 | Snore | normal | Special | 50 | 100 | 15 | 30 |
A loud attack that can be used only while asleep. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
28 | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user’s maximum HP. |