Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #126 icon spriteMagmar #128 icon spriteTauros →
Pinsir
Pinsir
Stag Beetle Pokémon
No. 127
HT1.5m
WT55kg

Pinsir

LETS-GO-PIKACHU

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

LETS-GO-EEVEE

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
pinsir

Encounters:

--
Vice Grip
normal
Physical
55
100
30
--
The target is gripped and squeezed from both sides to inflict damage.
26
Submission
fighting
Physical
80
80
20
--
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
38
Thrash
normal
Physical
120
100
10
--
The user rampages and attacks for two to three turns. The user then becomes confused.
50
Guillotine
normal
Physical
--
30
5
--
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Abilities:

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Moxie (hidden)

Raises Attack one stage upon KOing a Pokémon.

Base Stats:

HP: 65
ATT: 125
DEF: 100
SP. ATK: 55
SP. DEF: 70
SPE: 85
EVs: +2 ATT
bug
12
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
4
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
--
Focus Energy
normal
Status
--
--
30
--
The user takes a deep breath and focuses so that critical hits land more easily.
20
X Scissor
bug
Physical
80
100
15
--
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
8
Seismic Toss
fighting
Physical
--
100
20
--
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
32
Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
44
Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Bulk Up
fighting
Status
--
--
20
--
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
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Outrage
dragon
Physical
120
100
10
--
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Damage:

normal
x1.0
fighting
x0.5
flying
x2.0
poison
x2.0
ground
x0.5
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x1.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
16
Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.