normal
x1.0fighting
x0.5flying
x2.0poison
x2.0ground
x0.5rock
x2.0bug
x1.0ghost
x1.0fire
x2.0water
x1.0grass
x0.5electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0Pinsir | ||||||
![]() bug | ||||||
Stag Beetle Pokémon | No. 127 |
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If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
-- | Vice Grip | normal | Physical | 55 | 100 | 30 | -- | ||
Grips with powerful pincers. | |||||||||
30 | Guillotine | normal | Physical | -- | 30 | 5 | -- | ||
A one-hit KO, pincer attack. |
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Loading... | Submission | fighting | Physical | 80 | 80 | 20 | -- | ||
An attack that also hurts the user. |
43 | Harden | normal | Status | -- | -- | 30 | -- |
Stiffens the body’s muscles to raise DEFENSE. |
49 | Slash | normal | Physical | 70 | 100 | 20 | -- |
Has a high critical hit ratio. |
25 | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The user's level equals damage HP. |
36 | Focus Energy | normal | Status | -- | -- | 30 | -- |
Raises the critical hit ratio. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts using claws, scythes, etc. |
Loading... | Rage | normal | Physical | 20 | 100 | 20 | -- |
Raises ATTACK if the user is hit. |
Loading... | Bide | normal | Physical | -- | -- | 10 | -- |
Waits 2-3 turns & hits back double. |
54 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A dance that increases ATTACK. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
A powerful physical attack. |
Loading... | Mimic | normal | Status | -- | -- | 10 | -- |
Copies a move used by the foe. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
An attack that may cause paralysis. |
Loading... | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A tackle that also hurts the user. |
Loading... | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A tackle that also hurts the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
1st turn: Attack 2nd turn: Rest |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A poison move with increasing damage. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Heightens evasiveness. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
Sleep for 2 turns to fully recover. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
Makes a decoy with 1/4 user's max HP. |