normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x0.5Magmar | ||||||
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Spitfire Pokémon | No. 126 |
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Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Has a 30% chance of burning attacking Pokémon on contact.
Prevents sleep.
6 | Smog | poison | Special | 30 | 70 | 20 | 40 |
The target is attacked with a discharge of filthy gases. This may also poison the target. |
17 | Clear Smog | poison | Special | 50 | -- | 15 | -- |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
11 | Smokescreen | normal | Status | -- | 100 | 20 | -- |
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
The target is attacked with small flames. This may also leave the target with a burn. |
28 | Fire Spin | fire | Special | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Loading... | Teleport | psychic | Status | -- | -- | 20 | -- |
The user switches places with a different Pokémon instantly, using telekinetic power. |
39 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
Loading... | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
22 | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
33 | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
44 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
50 | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |