normal
x1.0fighting
x0.25flying
x2.0poison
x2.0ground
x0rock
x4.0bug
x0.5ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.25electric
x2.0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Scyther | ||||||
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Mantis Pokémon | No. 123 |
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SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This POKéMON’s scythes are so effective, they can slice through thick logs in one wicked stroke.
SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This POKéMON’s scythes are so effective, they can slice through thick logs in one wicked stroke.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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26 | Wing Attack | flying | Physical | 60 | 100 | 35 | -- |
Strikes the foe with wings spread wide. |
31 | Slash | normal | Physical | 70 | 100 | 20 | -- |
Slashes with claws, etc. Has a high critical-hit ratio. |
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
11 | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
Inflicts bad damage if used on a foe switching out. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
16 | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
An attack that leaves the foe with at least 1 HP. |
46 | Fury Cutter | bug | Physical | 40 | 95 | 20 | -- |
An attack that intensifies on each successive hit. |
-- | Silver Wind | bug | Special | 60 | 100 | 5 | 10 |
A powdery attack that may raise abilities. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
6 | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
-- | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
-- | Baton Pass | normal | Status | -- | -- | 40 | -- |
Switches out the user while keeping effects in play. |
-- | Razor Wind | normal | Special | 80 | 100 | 10 | -- |
A 2-turn move that strikes the foe on the 2nd turn. |
21 | Agility | psychic | Status | -- | -- | 30 | -- |
Relaxes the body to sharply boost SPEED. |
36 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A fighting dance that sharply raises ATTACK. |
-- | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
-- | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
41 | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Endure | normal | Status | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |