normal
x1.0fighting
x0.25flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x1.0ghost
x2.0steel
x2.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x0dark
x1.0fairy
x1.0Mr-Mime | ||||||
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Barrier Pokémon | No. 122 |
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Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
6 | Meditate | psychic | Status | -- | -- | 40 | -- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
-- | Pound | normal | Physical | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
30 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
20 | Psywave | psychic | Special | -- | 100 | 15 | -- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
10 | Double Slap | normal | Physical | 15 | 85 | 10 | -- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
Loading... | Teleport | psychic | Status | -- | -- | 20 | -- |
The user switches places with a different Pokémon instantly, using telekinetic power. |
Loading... | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
Loading... | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
26 | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
Loading... | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Loading... | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
46 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
36 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
16 | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
36 | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Foul Play | dark | Physical | 95 | 100 | 15 | -- |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
40 | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |