Munchlax
POKEMECHANICS - Firered Leafgreen
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #120 icon spriteStaryu #122 icon spriteMr-Mime →
Starmie
Starmie
Mysterious Pokémon
No. 121
HT1.1m
WT80kg
Use Water Stone⇒

Starmie

FIRERED

This POKéMON has a geometric body. Because of its body, the locals suspect that it is an alien creature.

LEAFGREEN

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
starmie

Encounters:

--
Recover
normal
Status
--
--
5
--
A self-healing move that restores HP by up to half of the user’s maximum HP.
--
Water Gun
water
Special
40
100
25
--
The foe is struck with a lot of water expelled forcibly from the mouth.
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Blizzard
ice
Special
110
70
5
10
The foe is blasted with a blizzard. It may freeze the foe solid.
33
Confuse Ray
ghost
Status
--
100
10
--
The foe is exposed to a sinister ray that triggers confusion.
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Ice Beam
ice
Special
90
100
10
10
The foe is struck with an icy beam. It may freeze the foe solid.
--
Rapid Spin
normal
Physical
50
100
40
100
An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may also leave the foe paralyzed.
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Surf
water
Special
90
100
15
--
A big wave crashes down on the foe. Can also be used for crossing water.
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Psychic
psychic
Special
90
100
10
10
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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Thunder
electric
Special
110
70
10
30
A brutal lightning attack that may also leave the foe paralyzed.
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Waterfall
water
Physical
80
100
15
20
A powerful charge attack. It can also be used to climb a waterfall.
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Flash
normal
Status
--
100
20
--
A blast of light that cuts the foe’s accuracy. It also illuminates caves.
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Hail
ice
Status
--
--
10
--
A hailstorm lasting five turns damages all POKéMON except the ICE-type.
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Reflect
psychic
Status
--
--
20
--
A wall of light cuts damage from physical attacks for five turns.
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Dive
water
Physical
80
100
10
--
The user dives underwater on the first turn and strikes next turn.
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Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to swap abilities with the foe.
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Water Pulse
water
Special
60
100
20
20
An attack with a pulsing blast of water. It may also confuse the foe.
--
Thunder Wave
electric
Status
--
90
20
--
A weak electric shock that is sure to cause paralysis if it hits.
--
Dream Eater
psychic
Special
100
100
15
--
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
staryu
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Light Screen
psychic
Status
--
--
30
--
A wall of light cuts damage from SP. ATK attacks for five turns.
--
Swift
normal
Special
60
--
20
--
Star-shaped rays that never miss are fired at all foes in battle.
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Toxic
poison
Status
--
90
10
--
A move that badly poisons the foe. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
The user creates illusory copies of itself to raise its evasiveness.
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Return
normal
Physical
--
100
20
--
This attack move grows more powerful the more the user likes its TRAINER.
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Frustration
normal
Physical
--
100
20
--
This attack move grows more powerful the less the user likes its TRAINER.
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Rain Dance
water
Status
--
--
5
--
A heavy rain falls for five turns, powering up WATER- type moves.
--
Double Edge
normal
Physical
120
100
15
--
A reckless, life- risking tackle that also hurts the user a little.
--
Mimic
normal
Status
--
--
10
--
The user copies the move last used by the foe for the rest of the battle.
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Hyper Beam
normal
Special
150
90
5
--
A severely damaging attack that makes the user rest on the next turn.
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Hidden Power
normal
Special
60
100
15
--
An attack that varies in type and intensity depending on the user.
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Facade
normal
Physical
70
100
20
--
An attack that is boosted if user is burned, poisoned, or paralyzed.
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Secret Power
normal
Physical
70
100
20
30
An attack that may have an additional effect that varies with the terrain.
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Rest
psychic
Status
--
--
5
--
The user sleeps for two turns to fully restore HP and heal any status problem.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. It may fail if used in succession.
--
Substitute
normal
Status
--
--
10
--
The user creates a decoy using one- quarter of its full HP.