Starmie | ||||||
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Mysterious Pokémon | No. 121 |
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This POKéMON has a geometric body. Because of its body, the locals suspect that it is an alien creature.
Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Recover | normal | Status | -- | -- | 5 | -- |
A self-healing move that restores HP by up to half of the user’s maximum HP. |
-- | Water Gun | water | Special | 40 | 100 | 25 | -- |
The foe is struck with a lot of water expelled forcibly from the mouth. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
The foe is blasted with a blizzard. It may freeze the foe solid. |
33 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The foe is exposed to a sinister ray that triggers confusion. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The foe is struck with an icy beam. It may freeze the foe solid. |
-- | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may also leave the foe paralyzed. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
A big wave crashes down on the foe. Can also be used for crossing water. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A brutal lightning attack that may also leave the foe paralyzed. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
A powerful charge attack. It can also be used to climb a waterfall. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
The user dives underwater on the first turn and strikes next turn. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to swap abilities with the foe. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
An attack with a pulsing blast of water. It may also confuse the foe. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric shock that is sure to cause paralysis if it hits. |
-- | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wall of light cuts damage from SP. ATK attacks for five turns. |
-- | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays that never miss are fired at all foes in battle. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |