Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #119 icon spriteSeaking #121 icon spriteStarmie →
Staryu
Staryu
Star Shape Pokémon
No. 120
HT80cm
WT34.5kg
Use Water Stone⇒

Staryu

SWORD

If you visit a beach at the end of summer, you’ll be able to see groups of Staryu lighting up in a steady rhythm.

SHIELD

Fish Pokémon nibble at it, but Staryu isn’t bothered. Its body regenerates quickly, even if part of it is completely torn off.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
staryu

Encounters:

--
Flip Turn
water
Physical
60
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Abilities:

Illuminate

Doubles the wild encounter rate.

Natural Cure

Cures any major status ailment upon switching out.

Analytic (hidden)

Strengthens moves to 1.3× their power when moving last.

Base Stats:

HP: 30
ATT: 45
DEF: 55
SP. ATK: 70
SP. DEF: 55
SPE: 85
EVs: +1 SPE
water
16
Minimize
normal
Status
--
--
10
--
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
52
Cosmic Power
psychic
Status
--
--
20
--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
48
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
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Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
4
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
24
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. This may also leave the target confused.
28
Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
12
Rapid Spin
normal
Physical
50
100
40
100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
36
Power Gem
rock
Special
80
100
20
--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Tri Attack
normal
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
starmie
8
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
56
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
44
Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
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Whirlpool
water
Special
35
85
15
100
The user traps the target in a violent swirling whirlpool for four to five turns.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
40
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
32
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
20
Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.