Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #117 icon spriteSeadra #119 icon spriteSeaking →
Goldeen
Goldeen
Goldfish Pokémon
No. 118
HT60cm
WT15kg
Lv. 33
Level Up
⇒

Goldeen

LETS-GO-PIKACHU

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

LETS-GO-EEVEE

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
goldeen
4
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
--
Peck
flying
Physical
35
100
35
--
The target is jabbed with a sharply pointed beak or horn.
--
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
20
Fury Attack
normal
Physical
15
85
20
--
The target is jabbed repeatedly with a horn or beak two to five times in a row.
14
Horn Attack
normal
Physical
65
100
25
--
The target is jabbed with a sharply pointed horn to inflict damage.
40
Megahorn
bug
Physical
120
85
10
--
Using its tough and impressive horn, the user rams into the target with no letup.
34
Horn Drill
normal
Physical
--
30
5
--
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
24
Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
30
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Drill Run
ground
Physical
80
95
10
--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Base Stats:

HP: 45
ATT: 67
DEF: 60
SP. ATK: 35
SP. DEF: 50
SPE: 63
EVs: +1 ATT

Abilities:

Swift Swim

Doubles Speed during rain.

Water Veil

Prevents burns.

Lightning Rod (hidden)

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

water
seaking
10
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Encounters: