Munchlax
POKEMECHANICS - Heartgold Soulsilver
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Goldeen
Goldeen
Goldfish Pokémon
No. 118
HT60cm
WT15kg
Lv. 33
Level Up
⇒

Goldeen

HEARTGOLD

Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.

SOULSILVER

A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots per hour.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
goldeen
11
Horn Attack
normal
Physical
65
100
25
--
The foe is jabbed with a sharply pointed horn to inflict damage.
--
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
7
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body. It may confuse the target.
--
Peck
flying
Physical
35
100
35
--
The foe is jabbed with a sharply pointed beak or horn.
--
Water Sport
water
Status
--
--
15
--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
41
Horn Drill
normal
Physical
--
30
5
--
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
27
Aqua Ring
water
Status
--
--
20
--
The user envelops itself in a veil made of water. It regains some HP on every turn.
51
Megahorn
bug
Physical
120
85
10
--
Using its tough and impressive horn, the user rams into the foe with no letup.
31
Fury Attack
normal
Physical
15
85
20
--
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
--
Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
17
Water Pulse
water
Special
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
37
Waterfall
water
Physical
80
100
15
20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
21
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
47
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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Ice Beam
ice
Special
90
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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Surf
water
Special
90
100
15
--
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
--
Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
--
Dive
water
Physical
80
100
10
--
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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Whirlpool
water
Special
35
85
15
100
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
--
Haze
ice
Status
--
--
30
--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--
Psybeam
psychic
Special
65
100
20
10
The foe is attacked with a peculiar ray. It may also leave the target confused.
--
Aqua Tail
water
Physical
90
90
10
--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
--
Mud Sport
ground
Status
--
--
15
--
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.