Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Kangaskhan
Kangaskhan
Parent Pokémon
No. 115
HT2.2m
WT80kg

Kangaskhan

LETS-GO-PIKACHU

Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.

LETS-GO-EEVEE

Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
kangaskhan

Encounters:

--
Comet Punch
normal
Physical
18
85
15
--
The target is hit with a flurry of punches that strike two to five times in a row.
11
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
33
Dizzy Punch
normal
Physical
70
100
10
20
The target is hit with rhythmically launched punches. This may also leave the target confused.
6
Fake Out
normal
Physical
40
100
10
100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
--
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
44
Outrage
dragon
Physical
120
100
10
--
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
50
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
22
Rage
normal
Physical
20
100
20
--
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
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Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
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Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Flamethrower
fire
Special
90
100
15
10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Seismic Toss
fighting
Physical
--
100
20
--
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Base Stats:

HP: 105
ATT: 95
DEF: 80
SP. ATK: 40
SP. DEF: 80
SPE: 90
EVs: +2 HP
normal

Abilities:

Early Bird

Makes sleep pass twice as quickly.

Scrappy

Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Inner Focus (hidden)

Prevents flinching.

17
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
39
Crunch
dark
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
28
Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.
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Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Fire Blast
fire
Special
110
85
5
10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.