normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Kangaskhan | ||||||
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Parent Pokémon | No. 115 |
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If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it. The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it. The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Makes sleep pass twice as quickly.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Prevents flinching.
-- | Comet Punch | normal | Physical | 18 | 85 | 15 | -- |
Repeatedly punches the foe 2 to 5 times. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
13 | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
43 | Dizzy Punch | normal | Physical | 70 | 100 | 10 | 20 |
A rhythmic punch that may confuse the foe. |
19 | Fake Out | normal | Physical | 40 | 100 | 10 | 100 |
A 1st-turn, 1st-strike move that causes flinching. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
-- | Stomp | normal | Physical | 65 | 100 | 20 | 30 |
Stomps the enemy with a big foot. May cause flinching. |
25 | Mega Punch | normal | Physical | 80 | 85 | 20 | -- |
A strong punch thrown with incredible power. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
7 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
Bites with vicious fangs. May cause flinching. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
49 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
31 | Rage | normal | Physical | 20 | 100 | 20 | -- |
Raises the user’s ATTACK every time it is hit. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
Summons a hailstorm that strikes every turn. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
Psychically disables one of the foe’s moves. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Crush Claw | normal | Physical | 75 | 95 | 10 | 50 |
Tears at the foe with sharp claws. May lower DEFENSE. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
-- | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
-- | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
37 | Endure | normal | Status | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user’s maximum HP. |