normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Chansey | ||||||
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Egg Pokémon | No. 113 |
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It seems that other Pokémon’s efforts to take its delicious, nutritious egg away from it caused Chansey to get faster at fleeing.
Because the eggs on their bellies have been overharvested by people in the past, the Chansey population remains very small.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Cures any major status ailment upon switching out.
Doubles the chance of moves' extra effects occurring.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
16 | Soft Boiled | normal | Status | -- | -- | 5 | -- |
The user restores its own HP by up to half of its max HP. |
39 | Heal Pulse | psychic | Status | -- | -- | 10 | -- |
The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
57 | Healing Wish | psychic | Status | -- | -- | 10 | -- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
44 | Egg Bomb | normal | Physical | 100 | 75 | 10 | -- |
A large egg is hurled at the target with maximum force to inflict damage. |
31 | Sing | normal | Status | -- | 55 | 15 | -- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
23 | Minimize | normal | Status | -- | -- | 10 | -- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
-- | Recycle | normal | Status | -- | -- | 10 | -- |
The user recycles a held item that has been used in battle so it can be used again. |
5 | Tail Whip | normal | Status | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
12 | Double Slap | normal | Physical | 15 | 85 | 10 | -- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
9 | Refresh | normal | Status | -- | -- | 20 | -- |
The user rests to cure itself of poisoning, a burn, or paralysis. |
-- | Pound | normal | Physical | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
20 | Bestow | normal | Status | -- | -- | 15 | -- |
The user passes its held item to the target when the target isn’t holding an item. |
-- | Defense Curl | normal | Status | -- | -- | 40 | -- |
The user curls up to conceal weak spots and raise its Defense stat. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
-- | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
-- | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target’s held item. |
-- | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
-- | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
-- | Endeavor | normal | Physical | -- | 100 | 5 | -- |
This attack move cuts down the target’s HP to equal the user’s HP. |
50 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
-- | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
-- | Drain Punch | fighting | Physical | 75 | 100 | 10 | -- |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
-- | Laser Focus | normal | Status | -- | -- | 30 | -- |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
-- | Present | normal | Physical | -- | 90 | 15 | -- |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
-- | Aromatherapy | grass | Status | -- | -- | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user’s party. |
35 | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
-- | Ally Switch | psychic | Status | -- | -- | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. |
-- | Metronome | normal | Status | -- | -- | 10 | -- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
-- | Heal Bell | normal | Status | -- | -- | 5 | -- |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
-- | Mud Bomb | ground | Special | 65 | 85 | 10 | 30 |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
-- | Stomping Tantrum | ground | Physical | 75 | 100 | 10 | -- |
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
-- | Stealth Rock | rock | Status | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
-- | Telekinesis | psychic | Status | -- | -- | 15 | -- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
-- | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle. This also damages the user quite a lot. |
-- | Gravity | psychic | Status | -- | -- | 5 | -- |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
27 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
-- | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
-- | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |