Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #105 icon spriteMarowak #107 icon spriteHitmonchan →
Hitmonlee
Hitmonlee
Kicking Pokémon
No. 106
HT1.5m
WT49.8kg
Lv. 20
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Hitmonlee

SWORD

This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

SHIELD

The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
hitmonlee

Encounters:

Base Stats:

HP: 50
ATT: 120
DEF: 53
SP. ATK: 35
SP. DEF: 110
SPE: 87
EVs: +2 ATT
fighting

Abilities:

Limber

Prevents paralysis.

Reckless

Strengthens recoil moves to 1.2× their power.

Unburden (hidden)

Doubles Speed upon using or losing a held item.

tyrogue
--
Feint
normal
Physical
30
100
10
--
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
4
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
24
Blaze Kick
fire
Physical
85
90
10
10
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
21
Wide Guard
rock
Status
--
--
10
--
The user and its allies are protected from wide-ranging attacks for one turn.
28
Mind Reader
normal
Status
--
--
5
--
The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
44
High Jump Kick
fighting
Physical
130
90
10
--
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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Aura Sphere
fighting
Special
80
--
20
--
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
--
Fake Out
normal
Physical
40
100
10
100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
16
Revenge
fighting
Physical
60
100
10
--
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
36
Close Combat
fighting
Physical
120
100
5
100
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
--
Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.
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Metronome
normal
Status
--
--
10
--
The user waggles a finger and stimulates its brain into randomly using nearly any move.
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Bulk Up
fighting
Status
--
--
20
--
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x1.0
ground
x1.0
rock
x0.5
bug
x0.5
ghost
x1.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x2.0
ice
x1.0
dragon
x1.0
dark
x0.5
fairy
x2.0
hitmontop
hitmonchan
--
Focus Energy
normal
Status
--
--
30
--
The user takes a deep breath and focuses so that critical hits land more easily.
8
Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
32
Mega Kick
normal
Physical
120
75
5
--
The target is attacked by a kick launched with muscle-packed power.
40
Reversal
fighting
Physical
--
100
15
--
An all-out attack that becomes more powerful the less HP the user has.
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Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
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Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
--
Coaching
fighting
Status
--
--
10
100
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Throat Chop
dark
Physical
80
100
15
100
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
--
Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
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Stomping Tantrum
ground
Physical
75
100
10
--
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
--
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
12
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.