normal
x1.0fighting
x1.0flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x2.0ghost
x1.0steel
x0.5fire
x2.0water
x0.5grass
x0.5electric
x0.25psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Electrode (Hisui) | ||||||
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Ball Pokémon | No. 101 |
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The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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15 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis. |
47 | Self Destruct | normal | Physical | 200 | 100 | 5 | -- |
The user causes an explosion to inflict damage on the target. This also damages the user. |
47 | Chloroblast | grass | Special | 150 | 95 | 5 | -- |
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed. |
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
-- | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
29 | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
9 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
21 | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats. |
37 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
5 | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
-- | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
-- | Ice Ball | ice | Physical | 30 | 90 | 20 | -- |
A 5-turn attack that gains power on successive hits. |
-- | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at the target. This attack never misses. |
-- | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis. |
-- | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. |
-- | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. |
-- | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. |
-- | Rest | psychic | Status | -- | -- | 5 | -- |
The user restores its own HP but also becomes drowsy. |