normal
x1.0fighting
x0.5flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x4.0ghost
x2.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x0.5ice
x2.0dragon
x1.0dark
x2.0fairy
x1.0Iron-Leaves | ||||||
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Paradox Pokémon | No. 1010 |
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Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.
According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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21 | Quick Guard | fighting | Status | -- | -- | 15 | -- |
The user protects itself and its allies from priority moves. |
49 | Leaf Blade | grass | Physical | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
42 | Sacred Sword | fighting | Physical | 90 | 100 | 15 | -- |
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
91 | Solar Blade | grass | Physical | 125 | 100 | 10 | -- |
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
Loading... | Metal Sound | steel | Status | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
7 | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
63 | Close Combat | fighting | Physical | 120 | 100 | 5 | 100 |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
28 | Night Slash | dark | Physical | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
77 | Megahorn | bug | Physical | 120 | 85 | 10 | -- |
Using its tough and impressive horn, the user rams into the target with no letup. |
Loading... | Air Slash | flying | Special | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Loading... | X Scissor | bug | Physical | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Loading... | Leaf Storm | grass | Special | 130 | 90 | 5 | 100 |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Loading... | Coaching | fighting | Status | -- | -- | 10 | 100 |
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
-- | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
14 | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
35 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
70 | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
84 | Ally Switch | psychic | Status | -- | -- | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
Loading... | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Loading... | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Loading... | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Loading... | Gravity | psychic | Status | -- | -- | 5 | -- |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
Loading... | Focus Blast | fighting | Special | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Loading... | Smart Strike | steel | Physical | 70 | -- | 10 | -- |
The user stabs the target with a sharp horn. This attack never misses. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
Loading... | Grassy Terrain | grass | Status | -- | -- | 10 | -- |
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Loading... | Throat Chop | dark | Physical | 80 | 100 | 15 | 100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
Loading... | Trailblaze | grass | Physical | 50 | 100 | 20 | -- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Scary Face | normal | Status | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Loading... | Psychic Terrain | psychic | Status | -- | -- | 10 | -- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
-- | Electric Terrain | electric | Status | -- | -- | 10 | -- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
Loading... | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Raises highest stat on Electric Terrain, or if holding Booster Energy.
56 | Psyblade | psychic | Physical | 80 | 100 | 15 | -- |
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
Loading... | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
Loading... | Tera Blast | normal | Special | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
-- | Quash | dark | Status | -- | 100 | 15 | -- |
The user suppresses the target and makes its move go last. |