normal
x1.0fighting
x1.0flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x2.0ghost
x1.0steel
x0.5fire
x2.0water
x0.5grass
x0.5electric
x0.25psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Voltorb (Hisui) | ||||||
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Ball Pokémon | No. 100 |
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An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
15 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis. |
-- | Ice Ball | ice | Physical | 30 | 90 | 20 | -- |
A 5-turn attack that gains power on successive hits. |
-- | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
47 | Self Destruct | normal | Physical | 200 | 100 | 5 | -- |
The user causes an explosion to inflict damage on the target. This also damages the user. |
-- | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis. |
21 | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats. |
-- | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. |
37 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
29 | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
9 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
5 | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
-- | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at the target. This attack never misses. |
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
-- | Rest | psychic | Status | -- | -- | 5 | -- |
The user restores its own HP but also becomes drowsy. |