Pokémechanics
Omega Ruby & Alpha Sapphire

#234Stantler

Stantler as it appears in Omega Ruby & Alpha SapphireShiny Stantler as it appears in Omega Ruby & Alpha Sapphire
Species
Big Horn Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.4 m
Weight
71.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Stantler

Omega Ruby & Alpha Sapphire
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.

Base stats

EVs: +1 Attack

HP73
Attack95
Defense62
Sp. Atk85
Sp. Def65
Speed85
Total465

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Frisk
Reveals an opponent's held item upon entering battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

Omega Ruby
Walking
Mirage MountainLv 36-3810%
Alpha Sapphire
Walking
Mirage MountainLv 36-3810%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
3Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
10Hypnosis
Status
--
60
20
--
Puts the target to sleep.
13Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
16Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
21Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
23Confuse Ray
Status
--
100
10
--
Confuses the target.
27Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
33Role Play
Status
--
--
10
--
Copies the target’s ability.
38Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
43Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
49Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
50Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
55Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet