Pokémechanics
Diamond, Pearl & Platinum

#338Solrock

Species
Meteorite Pokémon
Type
Catch rate
45
Growth
Fast
Height
1.2 m
Weight
154.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Solrock

Diamond, Pearl & Platinum
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.

Base stats

EVs: +2 Attack

HP70
Attack95
Defense85
Sp. Atk55
Sp. Def65
Speed70
Total440

Base stats shown are as of Diamond, Pearl & Platinum.

Abilities

Levitate
Evades Ground moves.

Locations

Diamond
Walking
Lake AcuityLv 34-368%
Lake ValorLv 358%
Lake VerityLv 416%
Mt. CoronetLv 36-4172%
Sendoff SpringLv 528%
Turnback CaveLv 44-6656%
Pearl
Walking
Lake AcuityLv 34-368%
Lake ValorLv 358%
Lake VerityLv 416%
Mt. CoronetLv 36-4172%
Sendoff SpringLv 528%
Turnback CaveLv 44-6656%
Platinum
Walking
Lake AcuityLv 40-418%
Lake ValorLv 40-418%
Lake VerityLv 416%
Mt. CoronetLv 38-4072%
Sendoff SpringLv 39-408%
Turnback CaveLv 18-4756%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
12Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
20Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
23Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
31Embargo
Status
--
100
15
--
Target cannot use held items.
34Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
42Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
45Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
53Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
56Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Ancient Power
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
Earth Power
Special
90
100
10
10
Platinum
Has a chance to lower the target’s Special Defense by one stage.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Iron Defense
Status
--
--
15
--
Platinum
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Platinum
Has a chance to make the target flinch.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
Special
75
100
15
10
Platinum
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Platinum
Never misses.
Zen Headbutt
Physical
80
90
15
20
Platinum
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl