Pokémechanics
Brilliant Diamond & Shining Pearl

#490Manaphy

Manaphy as it appears in Brilliant Diamond & Shining PearlShiny Manaphy as it appears in Brilliant Diamond & Shining Pearl
Species
Seafaring Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.3 m
Weight
1.4 kg
Gender
Genderless
Egg cycles
10
Base friendship
70

Mythical

Base stats

EVs: +3 HP

HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Abilities

Hydration
Cures any major status ailment after each turn during rain.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Glow
Status
--
--
20
--
Raises the user’s Special Attack by three stages.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
9Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
16Supersonic
Status
--
55
20
--
Confuses the target.
24Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
31Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
39Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
54Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
61Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
69Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
76Heart Swap
Status
--
--
10
--
User and target swap stat changes.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
U-turn
Physical
70
100
20
--
User must switch out after attacking.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM49Scald
Special
80
100
15
30
Has a chance to burn the target.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet