Pokémechanics
Black & White

#649Genesect

Species
Paleozoic Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.5 m
Weight
82.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

MythicalNot in the wild

Genesect

Black
Over 300 million years ago, it was feared as the strongest of hunters. It has been modified by Team Plasma.
White
This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back.

Base stats

EVs: +1 Attack, +1 Sp. Atk, +1 Speed

HP71
Attack120
Defense95
Sp. Atk120
Sp. Def95
Speed99
Total600

Abilities

Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Techno Blast
Special
120
100
5
--
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
7Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
11Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
18Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
22Magnet Bomb
Physical
60
--
20
--
Never misses.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
33Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
40Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
44Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
51X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
55Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
62Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
66Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
73Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
77Self-Destruct
Physical
200
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.

Other generations

Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield